
The Character Team knocked out a tremendous amount of work since the last update on the Persistent Universe and Squadron 42. Unfortunately, as this is a Spoiler Free zone, details will have to be furnished at a later date. On the Squadron 42 front, work has continued on a handful of other documents and breakdowns that address some of the upcoming text needs for the game. Once complete, this document could be distributed to the various departments building the area, so everyone’s working off a cohesive vision of the location. To do this in a way that’s scalable, the team started constructing a template that calls out the various characters, stores/locations and story moments that would be specific to this location.

The main tasks this month have been defining a new system for the Generic NPC line sets as well as outlining the narrative experience for some of the locations, trying to figure out how to sell the flavor and character of an area for the players walking around it.


On the PU front, the Narrative Team spent the month working with Design and Audio to polish up some scripts for a few new characters that might be coming down the pipe.
